Dnd 5e paper monsters9/3/2023 This ability will give the Pogloid’s tusk attack additional bonuses if the Pogloid moves towards their target before attacking.įor now, I think these two abilities should suffice. From studying other creatures (hint hint), I know about an ability called Charge. Since being half-frog is one of the main features of Pogloids, I’ll be giving them the ability to breathe both air and water (Amphibious)Ĭoming from the pig side of things, I want the Pogloids to have large tusks. Don’t be afraid to include cool little abilities for outside of combat situations, you never know what use may come of them. Now is probably the time to flesh those concepts out a bit and bring them to life, mechanically speaking. Think back to some of the core concepts that you defined waay back in Step 1. If you’re unsure about creating your own abilities from scratch, consider taking some existing abilities and modifying them. Once again, my best advice is to study the statblocks of existing creatures – especially ones that are similar to the homebrew monster that you’re creating. Thematically, would any of these traits make them faster or grant them an alternative type of movement? I like to start my homebrew creatures with a base speed of 30 ft, and then modify it as I see fit. Is your homebrew a lumbering giant, or a quick and nimble spider-monkey? Consider the different character concepts that you brainstormed in Step 1. I don’t have much of a formula for this, unfortunately, it’s a bit more of a guess-and-check sort of situation. I played around with some values on Tetra-Cube until I decided that 7 was a good amount of dice. As a medium creature, they’ll be using a d8 for their hit die. Once we get around to assigning their ability scores, specifically constitution, then we will circle back around and calculate a final value for hit points.įor Pogloids, I’m thinking that I’d like them to have hitpoints somewhere between 40 and 60. So for now, instead of determining a FINAL value for hit points, I’ll only be deciding on how many hit die they have. Keep in mind that your homebrew monster will – in addition to the HP from hit dice – also get additional hit points based on their Constitution score (and modifier). Aside from making homebrew monsters, you can also use PS for creating player handouts, maps, or even taking a swing at doing some artwork. However, once you get down the basics, it can be a very powerful tool to have in your arsenal as a DM. Photoshop, or any other image editing software, can have a bit of a learning curve if you’re unfamiliar. You may have to click a couple extra buttons here and there, but it’s still pretty straightforward and simple. It’s essentially the same as RPG Workshop, but with a few more options. For example, if you wanted to create a homebrew monster with a climbing or burrowing speed, you’d be SOL with this tool.Īlong the same vein is a site called Tetra-Cube, which I’ve talked about before. The biggest downside is that – as far as I know – you can’t add things that don’t have a field. The tool takes care of the rest for you, allowing you to easily create professional looking statblocks while still focusing on the mechanical and flavorful content. It’s as easy as typing the values and abilities you want into the appropriate fields. If you’ll be using some of the methods below, RPG Workshop is a great tool for making DnD homebrew monster statblocks.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |